The Enchantment system in Outward The Soroboreans is a system that I feel you will either love or hate. Hex Witch was a nice little set that I didn’t delve too deep into but I could see that advantage to a build from it, especially in the new environments. I found the abilities in Speedster to be fun and paired well with the new gauntlet weapons. Along with the new weapon, Outward The Soroboreans introduces new skill trees in Speedster and Hex Witch. I’m still partial to a sword and shield, but using the combos from fists along with some skills can make for a fairly tough in your face fighter. The new weapon introduced were Gauntlets which I felt had good “weight” to their attacks and added some nice in close punching weapons that gave yet more variety to a game that already had depth in skills and weapons to begin with. As in the first game, the new areas are beautiful and worth time to check out. There is a story and some quests that will lead you to more of the areas and give you more lore for the world which I enjoyed. I felt they may have been a little tougher than needed but your mileage may vary depending on what weapons and skills you’re using. I will say starting a new character with a chance to join the new faction introduced with this DLC is a worthy choice that gave me a new perspective.
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The dungeons are higher-end with some nasty monsters and difficult bosses. Outward The Soroboreans adds a fair amount of things to do but is not meant for someone who hasn’t spent a decent amount of time playing the original game.